Cases
9 cases · 181 turnsFamily law, general civil, and personal injury — every case and witness fictional.
Module 1 · When to object
A free courtroom game. Fictional testimony arrives one line at a time, and you decide: object, pick your ground, or let it stand. Staying quiet on a proper question scores exactly as much as a good objection.
One case, two questions
From Breach of Contract — Kitchen Remodel, one of nine free cases. You represent the contractor; opposing counsel is on direct examination of their own client.
“The contractor walked off the job in August and never came back, didn't he?”
Counsel is feeding the answer to his own witness on direct examination — that may call for a leading objection.
“You live at 42 Fernwood Lane — is that right?”
Leading, but on undisputed preliminary background — courts generally allow that even on direct, so an objection here would likely just slow things down.
Telling those two apart, in a few seconds, is the whole skill.
Why the scoring is built this way
Most courtroom games reward the buzzer. This one rewards judgment, because that is what the skill actually is.
Points never move backward. A reflexive objection costs you the streak and the points you did not earn, never a deduction — so objecting at everything can never out-score good judgment.
How a round works
Read your case
Each round you're an attorney in a made-up case: who you represent, who's on the stand, and what the fight is about. The clock never starts until you say so.
Object — or hold your fire
Testimony appears one line at a time. Before the timer runs out, decide: object, or let it stand? Plenty of questions are perfectly proper — staying quiet on those scores just as much as a good objection.
Pick your ground
When you object, choose which objection fits best — hearsay, leading, speculation, and more. Close-but-wrong picks still earn a little credit.
Learn from every ruling
Win or lose the call, you get a plain-English explanation and the Federal Rule of Evidence behind it. Streaks and levels reward good judgment, not fast clicking.
In the free game
Cases
9 cases · 181 turnsFamily law, general civil, and personal injury — every case and witness fictional.
Objections
15 groundsHearsay, leading, speculation, foundation, argumentative and more, each with a plain-English definition and its general Rules of Evidence home.
Ways to play
4 modesObject or not · Choose the objection · Mixed round · Speed round. Three difficulty levels, and a no-clock setting if a timer is not your idea of fun.
Free, with optional extras
One-time packs add themed cases and tougher calls — no subscription. Coming soon
Steadycase also publishes trial notebooks for people preparing their own family-court hearings — the Custody Trial Notebook and the Divorce Trial Notebook.
Rather read first?
Free companion guide
Fifteen objections, what each one actually sounds like out loud, the near-miss pairs that trip people up, and when the right move is to say nothing. Five pages, free, no strings.
A confirmation email arrives first — the confirm button opens the guide. Occasional Steadycase updates may follow; unsubscribe any time. It is general legal education, not legal advice.
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Steadycase Courtroom Practice is a general legal-education game using fictional scenarios. It is not legal advice and does not create an attorney–client relationship. Rules, judges, and local practice vary — consult a lawyer about your situation. Full disclaimer · Terms · Privacy